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Unreal Engine 5 for Beginners: Dive into the world of game development with Unreal Engine 5 to build amazing 3D games by Sargey Rose

Free audiobook downloads for kindle Unreal Engine 5 for Beginners: Dive into the world of game development with Unreal Engine 5 to build amazing 3D games  by Sargey Rose 9781800568082

Unreal Engine 5 for Beginners: Dive into the world of game development with Unreal Engine 5 to build amazing 3D games

Sargey Rose

Page: 440

Format: pdf, ePub, mobi, fb2

ISBN: 9781800568082

Publisher: Packt Publishing

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Free audiobook downloads for kindle Unreal Engine 5 for Beginners: Dive into the world of game development with Unreal Engine 5 to build amazing 3D games by Sargey Rose 9781800568082

This book is a complete beginner's guide for building dynamic games from scratch with Unreal Engine 5 and exploring some of its cutting-edge features, such as Lumen and Nanite. Get up and running with Unreal Engine 5 and explore the tools in the Unreal Editor Build dynamic game environments with cutting-edge features like Nanite and Lumen Use visual scripting via Blueprint to add gameplay elements and UI logic Unreal Engine 5 is the latest release of Epic Games' game engine, allowing users to create large-scale, dynamic 3D creations easily. This book is a comprehensive introduction for those new to Unreal, which will have you up-to-speed with the fundamentals in no time. Throughout Unreal Engine 5 for Beginners, this easy-to-follow guide will teach you how to build a sample game from scratch. You'll go from simply installing the software to creating high detail worlds using Nanite, light up the environment with Lumen, and dive into programming to add gameplay elements and UIs. You will also breathe life into your game projects using some of the engine's tools such as the Level Editor, Material Editor, MetaSounds, Particle systems, Blueprints, and Character animations. Finally, you will debug your game, create backups, and use GitHub for version control. Not only will you understand these concepts on a practical level, but you will also understand some of the underlying theories behind them too. By the end of the book, you will have a comprehensive understanding of all the basic features of the engine to create simple games from start to end, and it will be a good jumping-off point to exploring more complex Unreal Engine 5 topics. Familiarize yourself with the new Unreal 5 Editor Learn how to integrate megascan assets into your game environments Create high detail game environments with geometry and materials Use new features like Nanite and Lumen to improve game environments Add gameplay functionality through basic visual scripting (Blueprints) Learn how to debug your code to find errors Discover the Unreal Engine Marketplace for obtaining assets Learn best practices such as project organization and source control This book is aimed at aspiring game developers with limited experience using Unreal Engine, who are either new to game development or come from other platforms and are interested in learning Unreal Engine 5.This book will benefit those interested in game creation, plus those familiar with 3D modelling software, scripting, graphic design, or sound creation. No specific knowledge is required, since all the core skills taught in this book will be built up from scratch. Installing Unreal Engine 5 and creating a New Project Getting Up and Running with the Unreal Editor: Navigation and Selection Modes Getting Up and Running with the Unreal Editor: Details Panel, Viewport Perspectives, Content Browser and World Outliner Building the Game Environment and Using Nanite Lighting the World and Using Lumen Adding advanced elements to the landscape and introducing level design Creating custom shaders and materials using Material Editor Adding and Designing Sounds to the World using MetaSounds Taking a Brief look at particle systems Scripting Gameplay Elements Using Blueprints Setting up and Mapping the Inputs Intermediate Blueprints: Actor communication and UI logic Setting up and adding 3D Character Animations Advanced Blueprint programming and Good Practices for Game Design (N.B. Additional chapters to be confirmed upon publication

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